GAME  RULES           

DRAFT!  -- OFFICIAL RULES  -- DRAFT!

 

**  Please read these rules carefully prior to entry  **

 

No fee is necessary to register, enter, or win.  This competition is open only to students between the age of 13 the day registration begins and the age of 18 the last day of the competition attending a public, charter, private or home schooled high or middle school permanently residing within the State of Hawaii.  All entrants under the age of 18 must have the permission of their parent/legal guardian to participate. 

 

Upon request, all entrants other than those that are homeschooled will be required to provide their school name and a teacher contact information to provide verification of eligibility and age, and all entrants will be required to provide their parent/legal guardian’s contact information for verification of their permission.

 

Hopeathon Hawaii is sponsored by the Church of the Holy Nativity located in Honolulu, Hawaii (“Sponsor”). By entering Hopeathon Hawaii, you agree that your participation will be governed by, and you shall abide by, all of the terms and conditions outlined below (the “Terms”). If you are a parent or legal guardian agreeing to these rules for the benefit of a participant you are fully responsible for his/her entry to Hopeathon Hawaii, including without limitation any legal liability that he/she may incur.

 

The term “Entrant” refers to an individual either: (1) submitting an entry to Hopeathon Hawaii as a sole Entrant; or (2) as part of a Team of up to 3 other Entrants (no more than 4 Entrants to a Team). If an individual is under the age of 18, the term “Entrant” shall include that individual’s parent/legal guardian. Entrants are invited to submit entries as detailed below.

 

1. MISSION

The primary goal of Hopeathon Hawaii is to motivate young people to design and develop internet-based video games with a positive values theme for elementary age school children and younger. The Sponsor believes that the very act of designing and developing a video game with a theme of positive values carries with it significant benefits for the creator(s) and the intended users, including encouraging an understanding how to behave positively toward others regardless of who or what they are.

 

2. ELIGIBILITY

Hopeathon Hawaii is open only to Entrants of ages 13 on the first day of the Hopeathon Hawaii registration through 18 on the final day of the Hopeathon Hawaii competition, as defined below. Entrants must have the permission of their parent/legal guardian to participate in Hopeathon Hawaii if they are below the age of 18 at the start of the competition. Entrants will be required to provide verification of eligibility, age and/or parent/legal guardian permission. Entrants must be a resident of one of the Hawaiian Islands between the first day of the Hopeathon Hawaii competition and the last day of the competition to compete in this contest.

 

Entrants will submit an original or significantly modified video game they, or members of their team, developed to be scored on three main categories: (1) Technical; (2) Values; and (3) Usability. The below cash prizes will be awarded as set forth in these Terms: for the following cash prizes:

 

  • 1st highest game total score = $1,500

  • 2nd highest game total score = $1,000

  • 3rd highest game total score = $500

  • 4th highest game total score = $250

  • Highest usability category score not in 1st through 4th place (Keiki’s Choice) = $250

 

 

The foregoing notwithstanding, the following individuals are not eligible to enter or win Hopeathon Hawaii:

 

  • Any immediate family or member of the household of any of the Hopeathon Hawaii referees/judges, mentors, sponsors, and/or partners. The term “immediate family” includes spouses, grandparents, parents, siblings, children, in-laws, and grandchildren.

  • Children who are not attending grades 7 through 12 at a Hawaiian Island based public school, private school, charter school, or homeschool group during the Fall 2022 school term.

  • Students residing outside of the State of Hawaii during the competition (short term vacationing outside of Hawaii does not qualify as residing outside of Hawaii).

 

Entrants may apply as either one Individual Entrant or one Entrant of a Team. Up to four (4) Entrants may collaborate on a Team entry provided each collaborator meets these eligibility requirements.

 

Each Individual Entrant or a Team entry may submit only one (1) game to Hopeathon Hawaii. Individuals who participate in more than one Submission, either individually or as part of a Team, will be subject to disqualification.

 

3. REGISTRATION PERIOD

The registration period for Hopeathon Hawaii begins at 12:00 AM Hawaii Standard Time (HST) on TBD, 2022 and ends at 11:59 PM Hawaii Standard Time (HST) on TBD, 2022 (the “Registration Period”). The Sponsor’s computer hosting the Hopeathon Hawaii website shall serve as the official clock for registration deadlines.

 

4. COMPETITION PERIOD

The competition period for Hopeathon Hawaii begins at 12:00 AM Hawaii Standard Time (HST) on TBD, 2022 and ends at 6:00 PM Hawaii Standard Time (HST) on TBD 2022 (the “Competition Period”). The Sponsor’s computer hosting the Hopeathon Hawaii website shall serve as the official clock for registration deadlines.

 

Development of games must occur between TBD, 2022 and TBD, 2022 with Entrants using their own equipment at their leisure.  In order to be eligible for a cash prize award, Entrants will be required to attend “Competition Weekend” in person at the Holy Nativity Church campus in Honolulu to meet each other on Saturday TBD, 2022, and to test, debug, create and give a PowerPoint presentation on their submissions, and to answer questions from referees on Saturday TBD, 2022 through Sunday TBD, 2022. Game Submissions will be scored and prizes will be awarded at the conclusion of Competition Weekend. 

 

  • Competition Weekend Friday = Meet & Greet from 5:30 PM to 8:00 PM

  • Competition Weekend Saturday = Test, Debug & Scoring of Games from 8:00 AM to 8:00 PM

  • Competition Weekend Sunday = PowerPoint presentations & Awards Ceremony from 10:30 AM to 6:00 PM

 

Due to space and resource limitations, family members, relatives and friends of Entrants will only be allowed to attend the Awards Ceremony on Competition Weekend.

 

5. HOW TO ENTER

To enter, visit www.hopeathonhawaii.org (the “Site”) during the Registration Period and follow the instructions to make an entry (a “Registration”). Registrations received outside the Entry Period, Registrations that are incomplete, Registrations from Entrants determined to be Ineligible per Section 2 of these Official Rules, and Registrations that do not adhere to the Submissions Guidelines, as defined below, may be disqualified. Proof of entry does not constitute proof of receipt.

 

6. SUBMISSIONS GUIDELINES

All Submissions must adhere to the following guidelines (collectively the “Submission Guidelines”):

 

A.     All Submissions shall include an online application form (the “Application Form”) completed with all required information. This includes a contact email address for an Entrant parent/legal guardian, who must be over the age of majority in the Entrant’s place of residence. An Individual Entrant must designate the name of their game and each Entrant of a Team must provide the name of the team and the name of the team’s game being submitted.

 

B.     All Submissions shall include information to the Hopeathon Hawaii part of the DevPost public hackathon website consisting of the following items:

1.     A name for the game (“Project Name”) and a clear description of the game (“Project Description”). The description must include an overall vision for the game, target audience, genre, core gameplay, timing/pacing of play experience, visual style and (if applicable to the game) characters and storyline. Each Game Description must be a minimum of 500 words.

2.     A paragraph at the end of the Project Description answering the question “Why I want to participate in this contest”.

 

C.     All Submissions shall include a posting of the game on the Hopeathon Hawaii part of the GitHub public software repository consisting of:

 

1.    A free, online, playable game made using any game engine, provided that engine is consistent with the requirements of the platform and acceptable genres submitting to (“Playable Game”). Entrants shall submit their Playable Game in the form of uploaded files of the Playable Game to Hopeathon Hawaii’s Github site.

The Sponsor reserves the right in its sole discretion to disquality and/or not accept any Submission that the Sponsor determines does not comply with the above requirements.

D.     All Submissions must adhere to the following guidelines (“Content Restrictions”):

  1. The Playable Game must incorporate the Theme of “The Eleven Positive Values” set forth in Section 7 below.

  2. The Playable Game’s genre must be conducive to elementary school aged children, such as arcades, puzzles, platformers, racing, adventures, RPGs, endless runners, story/Manga driven JRPGs, visual novels, comedy, survival.  Violent genres such as first-person shooter, fighter, and horror are not allowed.  Games using AR and VR are acceptable.

  3. The Playable Game must be developed for a single player only, and playable for free using a standard Internet browser (Google Chrome, Apple Safari, Microsoft Edge, Firefox). Entrants may use software of their choice that resides on a PC, Mac, or Linux platform to develop their game. Games created for iOS or Android apps are not allowed.

  4. The Playable Game must not contain any personally identifiable information pertaining to the Entrant. This includes, but is not limited to, the Entrant’s true name, address, birth date, government identification number or school name.

  5. The design of the Playable Game must be for a playable experience lasting no less than fifteen (15) minutes for the Playable Game’s intended audience.

  6. The Playable Game must not contain material that violates or infringes upon another’s rights, including but not limited to privacy, publicity, copyright, trademark, patent or intellectual property rights.

  7. The Playable Game must not disparage the Sponsor(s) or any other person or party affiliated with the promotion or administration of Hopeathon Hawaii.

  8. The Playable Game’s design, world, characters and narrative, if present, must be the original work and intellectual property of the Entrant or Team, and only the Entrant or Team. Video games that have been posted publicly and/or used for profit are not allowed, even if they have been modified significantly during this contest. Video games that have been developed by someone other than the Individual Entrant, or other than the members of the Team who submitted that game will be subject to disqualification. Your game must be developed by the Individual Entrant or by Entrants of the same Team.  Parents, teachers and friends may help advise you if you get stuck but are not allowed to develop any portion of your game.

  9. Aside from the design, world, characters and narrative, the Playable Game may incorporate the intellectual property of third parties provided the Entrant or Team has obtained and can demonstrate all rights necessary to incorporate such intellectual property in the Project for purposes of Hopeathon Hawaii. This includes but is not limited to footage, images, artwork, audio files and software libraries, for example those included with the Entrant’s chosen game creation platform.

  10. The Playable Game must not contain material that is inappropriate, indecent, obscene, hateful, tortious, defamatory, slanderous or libelous.

  11. The Playable Game must not contain material that promotes bigotry, racism, hatred or harm against any individual or group or promotes discrimination based on race, gender, gender identity, religion, nationality, disability, sexual orientation or age.

  12. The Playable Game must not contain material that is unlawful, in violation of or contrary to the laws or regulations of the United States or any jurisdiction where it was created.

  13. The Playable Game’s content must be consistent with the guidelines for one of the following ESRB ratings: “Everyone”. For a description of the ESRB ratings, please see https://www.esrb.org/ratings-guide/.

  14. The Playable Game must be developed by the Individual Entrant or by Entrants of the same Team. The game must be developed during the competition time period and will be solely the property of Hopeathon Hawaii. Parents, teachers and friends may provide advice but are not allowed to develop any portion of the game.

  15. Playable Games must be playable by the public on one of the following platforms without the need for the player to purchase a subscription; purchase any specialized hardware or software; or use location-restricted/-specific features: PC, Mac, Linux, web browser, iOS or Android.

 

Each Entrant must retain a copy of their Submission. The Sponsor is not responsible for, and each Entrant specifically releases the Sponsor from any claims or liability relating to, any loss or damage to the Entrant’s Submission. Submissions must not contain any material that the Sponsor, in its sole discretion, deem inappropriate for public viewing and/or determine is contrary to its mission. The Sponsor reserves the right in its sole discretion to disqualify and/or not accept any Submission that the Sponsor determines does not or is likely not to comply with these guidelines, to make such changes to any Submission as are necessary to make it compliant, or to require the Entrant to do so.

 

7. THEME

Submissions must address The Eleven Positive Values shown in the table below.  Entrants may opt to incorporate Hawaiian phrases corresponding to these positive values and/or their opposite negative values.

POSITIVE VALUE    HAWAIIAN WORD    DESCRIPTION                   OPPOSITE VALUE 

1)  Faith               Mana’o’i’o                Trust & Acceptance             Skepticism

2)  Hope              Mana’olana              Expectation of Goodness     Despair

3)  Love                Aloha                      Caring for Others               Hatred

4)  Respect           ʻIhi                           Honor & Value                   Scorn

5)  Charity            Manawale’a             Generosity & Benevolence    Greed

6)  Diligence         Pa’ahana                  Hard Work & Persistence      Sloth

7)  Patience           Manawanui              Mercy & Forgiveness           Wrath

8)  Kindness          Loko maika’i              Compassion                       Envy

9)  Humility           Ha’aha’a                   Modesty & Bravery             Pride

10) Temperance     Pakiko                      Justice & Equality                Gluttony

11) Chastity           Maʻema’e                Purity in Purpose                 Lust

 

8. JUDGING PROCESS

Following the Entry Period, the judging of Hopeathon Hawaii shall proceed with a panel of judges (“Referees”) composed of the Sponsor’s employees, partners, and consultants, selected by the Sponsor in the Sponsor’s sole discretion. The Referees will review the Submissions to identify those that are complete and otherwise satisfy the entry requirements set forth herein. Submissions that satisfy the entry requirements will be reviewed and scored by the panel of Referees according to the Scoring Criteria described below. The eligible Submissions receiving the highest scores as described in Section 9 will be declared the winner.

 

9. SCORING CRITERIA

During the judging process for playable games, Submissions will be reviewed and scored by Technical Referees, Values Referees, and Usability Referees according to the following criteria (collectively the “Scoring Criteria”):

 

Technical Scoring (Maximum of 300 points total available)

A.     Creative Vision: The extent to which the game shows an innovative, clear, consistent and integrated creative vision across the totality of the experience. (Maximum of 100 points total available)

  1. Innovation = 0 to 25 points

  2. Clarity = 0 to 25 points

  3. Consistency = 0 to 25 points

  4. Integrated Creative Vision = 0 to 25 points

 

B.     Balance: The extent to which the game shows balance (e.g. tuning of controls and mechanics; balance of age appropriate challenge and rewards; level and progression of difficulty for the game’s intended audience; construction of the game’s formal/mathematical ruleset). (Maximum of 100 points total available)

  1. Tuning of Controls and Mechanics = 0 to 25 points

  2. Challenge and Rewards = 0 to 25 points

  3. Level and Progression of Difficulty = 0 to 25 points

  4. Construction of Formal/Mathematical Ruleset = 0 to 25 points

 

C.     Technical Execution: The extent to which the game shows production value and polish; the extent to which the Project performs well and is free of bugs and other errors; effective Powerpoint presentation of the game; and the degree to which the game is completed and ready for production. (Maximum of 100 points total available)

  1. Production Value and Polish = 0 to 25 points

  2. Error Content = 0 to 25 points

  3. Degree of Completion = 0 to 25 points

  4. Public Presentation Preparedness and Communication Skills = 0 to 25 points

Values Scoring (Maximum of 200 points total available)

A.     Values Theme: The extent to which the gameplay addresses and embodies “The Eleven Positive Values” set forth in Section 7 above; Usage of corresponding Hawaiian phrases for values; Usage of opposite values; Behavior of Individual or Team Entrant is consistent with these positive values (Maximum of 200 points total available)

 

  1. Chastity = 0 to 14 points

  2. Temperance = 0 to 14 points

  3. Generosity = 0 to 14 points

  4. Diligence = 0 to 14 points

  5. Patience = 0 to 14 points

  6. Gratitude = 0 to 14 points

  7. Humility = 0 to 14 points

  8. Faith = 0 to 14 points

  9. Hope = 0 to 14 points

  10. Love = 0 to 14 points

  11. Respect = 0 to 14 points

  12. Usage of corresponding Hawaiian phrases = 0 to 14 points

  13. Usage of opposite values = 0 to 14 points

  14. Behavior of Individual or Team Entrant is consistent with these positive values = 0 to 18 points

 

Usability Scoring (Maximum of 100 points total available)

A.     Engaging Game – Student Usability Referee: The extent to which the game attracts and sustains a student’s attention (Maximum of 50 points total available)

  1. Game attracts student referee’s attention = 0 to 25 points

  2. Game keeps student referee’s attention for more than 5 minutes = 0 to 25 points

 

B.    Engaging Game – Teacher/Parent Usability Referee: The extent to which the game attracts and sustains multiple students’ attention (Maximum of 50 points total available)

  1. Game attracts multiple student referees’ attention = 0 to 25 points

  2. Game keeps multiple student referees’ attention for more than 5 minutes = 0 to 25 points

 

All criteria above will receive equal weighting in determining a Submission’s score.

 

10. WINNER SELECTION

Scoring involves assigning points for three Criteria:  Technical scoring (0-300 points), Values scoring (0-200 points), and Usability scoring (0-100 points), for a total of 0-600 points. The 4 games with the highest number of total game points wins 1st place, 2nd place, 3rd place, and 4th place respectively. The game with the highest Usability score that has not placed in the top 4 wins the Keiki’s Choice prize.

 

Each Referee will assign a score to each game for the category they are scoring on. Referee’s scores for each scoring category will be averaged, then added together for a final score.  For example:

 

Three Technical referees score one game individually as 286, 288 and 290 for the Technical Scoring category.  This will be averaged into a score of 288 for that game. 

 

The average score will then be added to the average scores from the Values referees and the Usability referees to determine a total score for the game.

 

In the event of a tied score, the highest Total Values score from the Values referee scores will be used to determine the winner. For example:

 

Two games score 588 total.  One game received a highest score of 198 from a particular Values referee and the other game only received a highest score of 172 from another Values referee.  The game with the Values score of 198 wins.

 

If the score is still tied, the highest Degree of Completion score from the Technical referee scores will be used to determine the winner. For example:

 

Two games score 588 total.  Both games received a highest score of 198 from the Values total.  One game received a highest score of 182 for Degree of Completion from a particular Technical referee and the other game only received a highest score of 172 from another Technical referee.  The game with the Values score of 182 wins.

 

11. WINNER NOTIFICATION AND VERIFICATION

Following the judging process, the Sponsor will notify the potential winners’ parents/legal guardians via e-mail to the address provided on the Application Form. The Sponsor may in its discretion announce the name(s) of one or more potential winners on the Hopeathon Hawaii Website at www.hopeathonhawaii.org, or in other forms of communication, provided that no potential winner shall be certified as a winner until the potential winner and the winner’s parent or legal guardian has executed and returned all required documents, as described in this paragraph. If a potential winner’s designated parent/legal guardian is unreachable during a period of forty-eight (48) consecutive hours, the potential winner may be disqualified and/or the Sponsor may elect not to award the applicable prize, as the Sponsor may determine in its discretion. Each potential winner and his or her parent or legal guardian will be required to complete and return an Affidavit of Eligibility, Confidentiality Agreement, Release of Liability and, if legally permissible, a Publicity Release within seven (7) days of attempted delivery of same. Noncompliance within this time period or return of any notification as undeliverable may result in disqualification and an alternate winner may be selected. Each Entrant consents to the same and shall provide whatever additional information, permission and/or documentation is required or requested by the Sponsor in connection with the same.

 

12. PRIZES

The Game Submissions with the highest final Total Game Scores will be awarded the following top prizes:

  • 1st highest game total score = $1,500

  • 2nd highest game total score = $1,000

  • 3rd highest game total score = $500

  • 4th highest game total score = $250

  • Highest Usability score not in 1st through 4th place (Keiki’s Choice) = $250

 

Winning Individual Entrants will receive a check with their name on it written in the amount of the prize won. Each member of a Winning Team Entrant will receive a check with their name on it written for the portion of the prize won. If splitting of the prize money between Team Entrants results in a fraction, the Team’s PowerPoint presenter will be paid an extra dollar to round up the prize money amount. For example, if a Team of 2 Entrants wins 2nd prize, each member of that Team will be given $500.  But if a Team of 3 Entrants wins 2nd prize, the member who gives the Team’s PowerPoint presentation will receive $334 and each of the other 2 members of that Team will receive $333.

 

All prize details, including without limitation the form of payment of the cash award, will be determined by the Sponsor in its discretion. All income taxes and any other applicable taxes on each prize are the sole responsibility of the recipient. A United States IRS form 1099 will be issued if required by law. Prizes consist only of items expressly specified herein. Any costs or expenses associated with the acceptance or use of any prize are the responsibility of the recipient. No substitution, cash redemption or transfer of right to receive any prize will be allowed, except at the sole discretion of the Sponsor. The approximate retail value (ARV) of total prizes is three thousand five hundred US dollars (USAD $3,500).

 

13. GRANT OF RIGHTS

By entering, each Entrant or Team grants to the Sponsor and its designees the irrevocable, royalty-free right to publish, disseminate and use the Entrant’s game submission, name, likeness and biographical information without further notice or consideration, in perpetuity, throughout the world, in all media and formats now known or hereafter invented, in connection with the execution and promotion of Hopeathon Hawaii and the promotion of the Sponsor and its activities. In addition, by entering, each Entrant grants to the Sponsor and its designees a nonexclusive, irrevocable, royalty-free license to reproduce, exploit, adapt, use and display worldwide, in perpetuity, throughout the world, in all media and formats now known or hereafter invented, the Submission and the Project and all components thereof, including without limitation posting the Submission and/or the Project on the Site (or such other online environments as the Sponsor may designate), in connection with the execution and promotion of Hopeathon Hawaii and the promotion of the Sponsor and its activities, without further notice or compensation.

 

14. DISPUTES

These Terms and Conditions shall be governed by and interpreted under the laws of the State of Hawaii, United States of America, without regard to conflicts of laws provisions. Entrant hereby agrees that any and all disputes claims, causes of action or controversies arising out of or in connection with Hopeathon Hawaii or these Terms shall be resolved individually, and without resort to class action, exclusively by a county, state or federal court located in Hawaii. By entering, each Entrant irrevocably waives any right to seek and/or obtain rescission and/or equitable and/or injunctive relief.

 

15. REPRESENTATIONS AND WARRANTIES

Entrant represents and warrants that he/she (a) has the right to make a Submission as contemplated hereunder without the need of any consent of any third party; (b) will abide by these Terms and all applicable laws and regulations; and (c) Entrant is under no obligation or disability, created by law or otherwise, which would in any manner or to any extent prevent or restrict making a Submission or becoming a prize winner as outlined herein.

 

16. INDEMNITY

By submitting an entry, each Entrant agrees to indemnify, hold harmless and defend the Sponsor and each of its parent diocese, partners, donors, affiliates, subsidiaries, successors, and assigns, and each of its vestry members, trustees, officers, employees and agents (all of the foregoing, the “Sponsor Parties“), from and against the full amount of all claims, liabilities, actions, suits, proceedings, assessments, judgments, decrees, losses, fees, damages, settlement funds, and associated costs and expenses including attorney’s fees arising from or in connection with the Entrant’s participation in Hopeathon Hawaii, any use of the Entrant’s Submission and/or the exercise by the Sponsor Parties of any rights granted to them herein, including without limitation claims based on rights of privacy, rights of publicity, false light, defamation, copyright, patent and/or trademark infringement relating to the Entrant’s Submission. Notwithstanding anything herein to the contrary, in the event of any claim by a third party affecting or relating to the Submission, the Sponsor Parties shall have, in addition to any other rights available to them, at law or in equity, the right to immediately revoke any prize.

 

17. DISCLAIMER

NOTWITHSTANDING ANYTHING TO THE CONTRARY, IN NO EVENT WILL THE SPONSOR PARTIES BE LIABLE TO ENTRANT OR ANY THIRD PARTY FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, LOSS OF REVENUES, LOST PROFITS, LOST CAPITAL OR OVERHEAD, WHETHER BASED ON BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, WHETHER OR NOT THE SPONSOR PARTIES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

 

18. RELEASE OF CLAIMS

By submitting an entry, each Entrant releases the Sponsor Parties from and against the full amount of all claims, liabilities, actions, suits, proceedings, assessments, judgments, decrees, losses, fees, damages, settlement funds, and associated costs and expenses including attorney’s fees arising from or in connection with the Entrant’s participation in Hopeathon Hawaii, any use of the Entrant’s Submission and/or the exercise by Sponsor Parties of any rights granted to it herein, including without limitation claims based on rights of privacy, rights of publicity, false light, defamation, copyright, patent and/or trademark infringement relating to the Entrant’s Submission and claims for injury, loss or damage of any kind resulting from the Entrant’s participation in Hopeathon Hawaii or acceptance or use of any prize.

 

19. NO LIMITATION ON EXPLOITATION OF MATERIALS:

Each Entrant acknowledges that the Sponsor Parties engage, has engaged, and will in the future engage in the development, preparation, production, acquisition and dissemination of creative, educational, artistic and other material (collectively, the “Materials“), including without limitation Materials that are similar or identical to an Entrant’s Project. Each Entrant also acknowledges that other persons may previously have originated and/or submitted to the Sponsor Parties or to the Sponsor’s diocese, and may hereafter originate and/or submit, Materials that are similar or identical to an Entrant’s Project. Each Entrant agrees that it will not be entitled to any compensation because the use by the Sponsor Parties of any such similar or identical material. Without limitation of the foregoing, the Sponsor Parties may use, without any payment or other obligation whatsoever to any Entrant, any part of the Materials, and any idea or concept contained therein, that (a) is similar or identical to, or contains significant elements encompassed in, a concept that is under consideration or in development by the Sponsor Parties before or at the time of the entry, (b) is not unique, novel, original, and concrete so as to be entitled to protection under applicable laws, (c) has been made public by anyone at the time of its Submission to the Sponsor Parties or otherwise is in the public domain, (d) would be freely usable by a third person if it had not been accepted as a Submission or the subject of any agreement, (e) is not protected by United States copyright law, or (f) is similar or identical to, or contains significant elements encompassed in, an idea, concept or material that is independently created by the Sponsor Parties or any third party. By submitting an entry, each Entrant agrees that the Sponsor Parties’ development, preparation, production, acquisition, dissemination and/or exploitation of Materials similar or identical to the Entrant’s Project or containing features, ideas, material and/or elements similar to or identical with those contained in the Project shall not entitle the Entrant to any compensation or other right or remedy whatsoever. As an inducement to the Sponsor Parties to accept the Entrant’s entry into Hopeathon Hawaii, each Entrant hereby waives any claim or right of action against the Sponsor Parties or its successor in connection with the Sponsor Parties’ use of any Materials (or any portions thereof) whether or not such Materials are similar or identical to an Entrant’s Project or contain any features, ideas, material and/or elements that are similar or identical to those contained in an Entrant’s Project. Acceptance by the Sponsor Parties of a Submission is not an admission by the Sponsor Parties of the novelty or originality of the Submission.

 

20. GENERAL TERMS

All federal, state and local laws and regulations apply. The Sponsor Parties reserves the right at its sole discretion to disqualify any individual who violates these Terms, tampers with the entry process and/or acts in any way that would, in any way, discredit or harm the reputation of any Sponsor Parties, and/or to cancel, modify or suspend Hopeathon Hawaii should fraud or misconduct or other causes beyond the control of the Sponsor Parties corrupt the administration, integrity, security or proper operation of Hopeathon Hawaii. Without limitation of the foregoing, the Sponsor Parties reserves the right to terminate, modify or suspend Hopeathon Hawaii due to any of the following reasons: act of God; unavoidable accident; epidemic; fire; blackout; act of public enemy; war, riot or civil commotion; enactment, rule, order or act of government or governmental instrumentality or tribunal; inclement weather; failure of technical facilities; failure of essential production, or technical personnel to appear or be available; or other cause beyond its control. The Sponsor Parties is not responsible for lost, late, illegible, incomplete, damaged, mutilated, misdirected, misdelivered, or delayed entries, or for technical or human errors or failures of any kind in connection with the Submission, transmission, processing or judging of entries, including without limitation any malfunctions or failures of computer hardware, computer software, networks or telephone equipment or any technical problems or traffic congestion on the Internet or at any website or any combination thereof. Any attempt by an individual to deliberately damage any web site or undermine the legitimate operation of Hopeathon Hawaii is a violation of criminal and civil laws and should such an attempt be made, the Sponsor Parties reserves the right to seek damages from any such individual to the fullest extent of the law. The Sponsor Parties is not responsible for any typographical or other error in the printing of the offer, administration of Hopeathon Hawaii, or in the announcement of the prize. These Terms set forth the entire agreement and understanding between the Sponsor Parties and Entrant concerning the subject matter hereof and merges and supersedes all prior discussions, agreements and understandings of any kind between them. Notwithstanding anything contained herein to the contrary, the Sponsor Parties reserves the right, in its sole discretion, at any future time to terminate, modify or suspend Hopeathon Hawaii for any reason, in the Sponsor Parties’ sole discretion. All notices shall be in writing and shall be delivered to Entrant in accordance with instructions contained on the Application Form. Entrant shall be deemed an independent contractor and nothing contained herein shall constitute this arrangement to be employment, a joint venture, or a partnership. The Sponsor Parties’ failure to enforce any Terms of these Terms shall not constitute a waiver of any provision contained herein. The titles of Sections of these Terms are for convenience only and shall not be given any legal effect. The word “including” is used in these Terms to mean “including but not limited to.”

 

21. CODE OF CONDUCT

All participants, parents, guardians, attendees, sponsors, partners, volunteers and staff at Hopeathon Hawaii are required to agree with the following code of conduct. Organizers will enforce this code throughout the event. We expect cooperation from all participants to ensure a safe environment and comfortable environment and harassment-free experience for everyone, regardless of the following:

 

  • Gender

  • Gender identity and expression

  • Age

  • Sexual orientation

  • Physical or mental disability

  • Physical appearance

  • Body size

  • Race

  • Ethnicity

  • Nationality

  • Religion

  • Political views

  • Previous hackathon or coding challenge attendance or lack of

  • Computing experience or lack of

  • Chosen programming language or tech stack

 

We will not tolerate harassment of participants in any form. Sexual language and imagery is not appropriate at Hopeathon Hawaii.  This includes the following:

  • Hacks

  • Talks, presentations, or demos

  • Workshops

  • Any parties associated to Hopeathon Hawaii

  • Social media

  • Blogs

  • Any other online media

 

Participants violating these rules may be sanctioned or expelled from Hopeathon Hawaii and forfeit their chance to be awarded a cash prize at the discretion of the Sponsor Parties.

 

22. PROCEEDS

Proceeds from cash donations to Hopeathon Hawaii may be used to cover the costs of: Cash prizes for winning games; Refreshments for all Entrants, sponsors, staff, and volunteers attending Competition Weekend; Full or partial costs of round trip airfare and up to 2 nights of hotel costs for Entrants over the age of 18 residing on other islands to Honolulu for Competition Weekend; Full or partial costs of round trip airfare and up to 2 nights of hotel costs for Entrants under the age of 18 plus one custodial parent residing on other islands to Honolulu for Competition Weekend; Advertising and marketing materials related to this competition; and Replacement of computers in Holy Nativity School’s student computer lab. Proceeds will not be used to pay for refreshment costs of family members and/or friends of Entrants.

 

In the event money is left over from this event, these proceeds will be given to the Vestry of Holy Nativity Church to spend on other projects at their discretion.